Alexa Wright ile Röportaj

Interview with Alexa Wright on her amber’08 project Alter Ego

Alexa: Alter Ego

Amber:What is your aim with your art work?
Alexa:The work plays on the Lacanian idea that ‘ideal-other’ in the mirror, is and is not the self. Alter Ego questions the predictability of the machine as a tool and measuring device, and the character of the user’s relationship with it. Superficially, the success or failure of Alter Ego as an interactive work relies on the ability of the machine to measure and to analyse the dynamic human face mathematically and logically, but the work also draws our attention to the inadequacy of measurement alone to interpret the emotional state reflected in a person’s face. For the user, Alter Ego introduces a sense of rupture between the observed self and the experienced self and points up the inseparability of human and machine; of conscious actions and affective responses.

Amber:How does your project works?
Alexa:Alter Ego is an interactive installation in which the user sits in front of what appears to be a mirror on a wall. By making a range of facial expressions in front of the ‘mirror’, the individual user can interact with his or her own avatar. When the user sits still in front of the ‘mirror’ the computer captures images of his or her face via a webcam located behind the ‘mirror’. Alter Ego is fully automatic – requiring no intervention by the user. Initially the subject’s (virtual) face is reflected on the screen and the avatar mimics his or her expressions. After about thirty seconds the reflection begins to react to, rather than mirror, the facial expressions of the user. For example: if the user smiles, the virtual face, or ‘alter ego’, may look surprised or angry, or may smile back.

Amber:Could you describe your process of creation?
Alexa:The creation of this work took a long time and involved a lot of (scientific) research. Alter Ego was made over a period of five years (from 2000-2005), during which time I collaborated with a scientist (Alf Linney, Professor of Medical Physics at UCL, London) and employed a programmer to research and write some innovative software. I spent time researching the facial expression of emotion – videoing people making facial expressions, both involuntarily and to order, and then classifying and categorising those expressions to form a database of hundreds of different faces making the same ten expressions. Using some commercial tracking software which tracks twenty two points on the face we then trained our system to recognise these ten different expressions on any face. We also had to develop a new way of classifying expressions that was more robust than any other that was available at the time (although it is still not perfect), and we had to find a way of automatically creating an avatar of the individual user in a very short time (under 30 seconds), which again no one else could do at that time. Then I worked with a 3D modeller to make a series of morph targets that enable the avatar to mimic the user’s expressions. At first I was hoping that we would be able to make the expressions more particular – more like those of each individual user, but this was impossible. In the end, though, this failure of the machine to completely reproduce a mirror image of the user is interesting.

Amber: How long have you been producing digital art?
Alexa: Around ten years, although I started working with digitally manipulated photography before that.

Amber: What made you choose digital media as medium?
Alexa: I am interested in interactivity and in the role of the audience in relation to the work. I am interested in what digital media can tell us about us as humans. Although I don’t particularly like working with new media, I like the sense of magic and wonder we can create with these new and emerging technologies.

Amber: You’re working with datas and interfaces which are not as durable as classic materials like paint, marble etc.; what do you think of filing digital art to pass them on to the future generations?
Alexa: As my work is installation based this is not really relevant, although documentation of the work does exist (see: www.alteregoinstallation.co.uk) The work is experiential and so any documentation is only a method of recording the ideas and giving a general impression of the work.

Amber: Do you have aesthetic concerns while producing your art?
Alexa:Yes, of course. It is important that the user experience is an aesthetic one as this will (or might) seduce the audience into thinking about the work and thinking about the ideas it is dealing with. More specifically, I am interested in making work where the interface is as transparent as possible so that the experience of what is real and what is virtual becomes unclear.

Amber: What do you think of the interaction between technology and human?
Alexa:That is rather a broad question! It is a fact of modern life – we interact with technologies all the time. As I said above, I am only interested in using technologies as a tool to understand more about human-ness, not as an end in themselves. Alter Ego literally functions like a mirror, but a mirror in which something is wrong – the technology gives us an altered experience of ourselves.

Amber:Do you think technology leads to passivisation of its users? Are we interactive or interpassive? Why?

Alexa:That depends on the specific work. My works only function when the user interacts – otherwise nothing happens. The user completes the work and is, in a sense, the subject of the work – quite literally in the case of Alter Ego.

For more information about Alter Ego: http://www.alteregoinstallation.co.uk/

Leave a Reply

 

calls for amber’11 “NEXT ECOLOGY”

amberFestival>>>

amber’11 Art and Technology Festival
4-13 November 2011, Istanbul

NEXT ECOLOGY
call for artworks

deadline for submissions: 10th of August 2011
submit your work >

amberFestival is interested in interactive installations that explore the theme of “NEXT ECOLOGY” in today’s world.

We see the theme as a tool to think and work with, and the festival as an opportunity to raise an artistic voice. You alone will define that voice.

The works selected among the applications to this international call, will be exhibited at amber’11 Art and Technology Festival. We also encourage outdoor interactive installations.

Details »

Playface Intercult – Museum Quertier, Viyana

PlayFace InterCult

Duration:
Apr 21 to May 8, daily 10:00-19:00
Venue: freiraum quartier21 INTERNATIONAL
Opening: Wed, Apr 20, 19:00
Free admission!

Folder

“PlayFace InterCult” offers a playful exploration of the interfaces between humans and machines, curated by Ekmel Ertan, Martin Kaltenbrunner, and Georg Russegger.

On view in the freiraum quartier21 INTERNATIONAL exhibition space, it is presented in cooperation with the Federal Ministry for European and International Affairs and features selected projects by the Interface Culture Lab at the Linz University of Art and young media art from the Istanbul-based amber Art and Technology Platform.

Participating artists include Nagehan Kurali (TUR), Osman Koc (TUR), Muharrem Yildirim (TUR) & Aytac Kanaci (TUR), Ahmet Türkoglu (TUR), Murat Durusoy (TUR), Selin Özcelik (TUR), Vesela Mihaylova (BUL), Timothy Devine (AUS), Tiago Martins (POR), Ricardo O’Nascimento (BRA), Andreas Zingerle (AUT), Reinhard Gupfinger (AUT), Mar Canet (ESP), Jayme Cochrane (CAN), and Travis Kirton (CAN). The exhibits are interactive and designed to provide visitors with a hands-on experience.


Side program
in English
Date:
May 6, 11:00-21:00
Venue:
freiraum quartier21 INTERNATIONAL

11:00-13:00 “Morning Session” Workshop following the exhibition
14:00-17:00 amberPlatform Istanbul. Presentation of works from amberFestival, Artists-in-Residence of quartier21.
16:00-19:00 “Thumb fu” Workshop. Creating Hand-puppets with sensors and sound for Kung-Fu-Fighting. Thumb Fu! is super enhanced thumb wrestling. The artists use conductive fabric and thread to create thumb suits. When the characters touch, sound effects are triggered.
19:00 “PlayFace InterCult – Beyond Gaming”. Lecture with Ekmel Ertan, Martin Kaltenbrunner and Georg Russegger. Introduction of Interface Cultures Lab, the Ludic Interfaces Project, and amberFestival. Backgrounds to the cooperation and networks with practical examples from the exhibition will be presented.
20:00 ReactablePerformance by Martin Kaltenbrunner

image: TypeCity:Istanbul (c) Travis Kirton

 

ENTER: DATAPOLIS (April 14-17, 2011)

Prague Call for Participation | Deadline 22|2|2011

ENTER: DATAPOLIS (April 14-17, 2011) is the 5th art | tech biennale held in
Prague, Czech Republic, organized by CIANT.

ENTER: DATAPOLIS festival is realized in the framework of Global Gateweay project supported by Istanbul 2010 European Capital Of Culture – Civil Society Dialogue Grant Program. BIS (amberPlatform) is one of the partners of the Global Gateway project.
See http://datacity.amberplatform.org and http://10.amberfestival.org as well as http://www.globalgatewayproject.eu
http://www.amberplatform.org

http://festival-enter.cz

Exhibitions | Performances | Lectures | Debates | Workshops | Screenings

DATAPOLIS is a call for theory and practice based proposals addressing
emerging interactions of media technologies, novel visualization practices
and urban realities.

Details »

amberConference’10; 4-7 November 2010; Program

4-7 November 2010, İstanbul Modern Cinema Hall
www.amberconference.org

briefly

The second international conference of amberConference will be held in conjunction with the amber’10 Art and Technology Festival, on 6,7 November 2010 in Istanbul, Turkey. The aims and scope of this conference are to create a platform of discussion and dissemination for the various themes and topics in which Science, Art and Technology converge.

Details »

amber’10 Art and Technology Festival is on

amber’10 Art and Technology Festival, 5th-14th of  November 2010,

Sanat Limanı (Antrepo No:5)

amber’10 Art and Technology Festival “DA T ACITY” 5-14 November 2010 Sanat Limanı (Antrepo No:5)
amber’10 Art and Technology Festival which has chosen its theme for this year as “Datacity” with the intention of drawing attention to the increasing importance of the generation and utilization of any kind of data on cities and urban life, will also be hosting “amberConference” which is going to be held for the second time this year focusing on issues around “City and Data”.

amberFestival organized by BIS (Body Process Arts Association) since 2007, will meet its audience for the fourth time this year.
amberFestival continuing to be the only Art and Tehnology/Media Arts festival of Turkey is being supported by Istanbul 2010 European Capital of Culture Agency since 2008.

Details »

amberPlatform hosting “PLAY THE CITY” organized by TREC

27th of September – 20th of October

YAPYAŞA, an interactive city game, is part of ‘PLAY THE CITY’, an Istanbul-Netherlands based city research and design program running until 2012, initiated by TReC (The Responsive City).

Details »

Datacity Seminar Series

18th September – 30th October

Datacity Seminar Series

Talks in the conjunction of the Data and the City
Every Saturday between 16:00-19:00 at amberPlatform (Karaköy)

http://datacity.amberplatform.org

Xarene ile röportaj

Interview with Xarene./amber09

Which art project do you attend the Amber Festival with? Details »

Hans Bernhard ile röportaj

Interview with Hans Bernhard

Which art project do you attend the Amber Festival with? Details »

Bad Behavior has blocked 60 access attempts in the last 7 days.